Пример #1
0
        public IMouseInput RightButtonUp()
        {
            var builder = new InputBuilder();

            builder.AddMouseButtonUp(MouseButton.RightButton);
            NativeHelper.SendInput((uint)builder.Count(), builder.ToArray(), Marshal.SizeOf(typeof(Input)));
            return(this);
        }
Пример #2
0
        public override void Play()
        {
            InputBuilder inputBuilder = new InputBuilder();

            CoordinateMode modeActual = this.mode;
            int            xActual    = this.xMove;
            int            yActual    = this.yMove;

            // Absolute mode in pixels isn't supported by SendInput() API
            // Glue supports it with this translation
            if (this.mode == CoordinateMode.PIXEL)
            {
                modeActual = CoordinateMode.ABSOLUTE;
                xActual    = NormalizeX(this.xMove);
                yActual    = NormalizeY(this.yMove);
            }

            // Add movement if one is specified
            switch (modeActual)
            {
            case CoordinateMode.ABSOLUTE:
                inputBuilder.AddAbsoluteMouseMovement(xActual, yActual);
                break;

            case CoordinateMode.ABSOLUTE_VIRTUAL_DESKTOP:
                inputBuilder.AddAbsoluteMouseMovementOnVirtualDesktop(xActual, yActual);
                break;

            case CoordinateMode.RELATIVE:
                inputBuilder.AddRelativeMouseMovement(xActual, yActual);
                break;

            case CoordinateMode.NONE:
            default:
                // If none specified don't do anything
                break;
            }

            switch (this.clickType)
            {
            case ClickType.PRESS:
                if (-1 != this.xButtonId)
                {
                    inputBuilder.AddMouseXButtonDown(this.xButtonId);
                }
                else
                {
                    inputBuilder.AddMouseButtonDown(this.button);
                }
                break;

            case ClickType.RELEASE:
                if (-1 != this.xButtonId)
                {
                    inputBuilder.AddMouseXButtonUp(this.xButtonId);
                }
                else
                {
                    inputBuilder.AddMouseButtonUp(this.button);
                }
                break;

            case ClickType.DOUBLE:
                if (-1 != this.xButtonId)
                {
                    inputBuilder.AddMouseXButtonDoubleClick(this.xButtonId);
                }
                else
                {
                    inputBuilder.AddMouseButtonDoubleClick(this.button);
                }
                break;

            case ClickType.CLICK:
                if (-1 != this.xButtonId)
                {
                    inputBuilder.AddMouseXButtonClick(this.xButtonId);
                }
                else
                {
                    inputBuilder.AddMouseButtonClick(this.button);
                }
                break;

            case ClickType.NONE:
            default:
                // Do nothing
                break;
            }

            if (LOGGER.IsDebugEnabled)
            {
                long   now     = TimeProvider.GetTickCount();
                string message = String.Format(
                    "   Played at tick {0:n0} dt {1:n0}ms: {2} {3} {4} {5} ({6:n0}, {7:n0})",
                    now,                          // Time actually played
                    now - this.ScheduledTick,     // Time delta (how late were we?)
                    this.clickType,
                    this.button,
                    this.xButtonId,
                    this.mode,
                    this.xMove,
                    this.yMove);
                LOGGER.Debug(message);
            }


            DISPATCHER.DispatchInput(inputBuilder.ToArray());
        }