public void SetButton(InputActionOld button, bool value) { if (accionButton == button) { isThrowing = value; } }
public void SetButtonDown(InputActionOld button, bool value) { if (JumpButton == button) { jumpInputDown = value; } }
public void SetButton(InputActionOld button, float value) { if (VerticalAxis == button) { directionAxis = value; } }
public void SetButtonDown(InputActionOld button, bool value) { if (accionButton == button) { crushInput = value; } }
public static string GetInputString(InputActionOld actionI) { string result = "NULL"; m_inputMap.TryGetValue(actionI, out result); return(result); }
public void SetButton(InputActionOld button, float value) { //Aqui e suna prueba donde ocupa mas cpu pero menos memoria if (accionButton == button) { crouchInput = value; } }
protected virtual void Awake() { move = (IMovePlatform)gameObject.GetComponent(typeof(IMovePlatform)); if (isVertical) { Control = InputActionOld.Move_Platform_Y; } else { Control = InputActionOld.Move_Platform_X; } }
public void SetButtonUp(InputActionOld button, bool value) { }
public void SetButton(InputActionOld button, float value) { buttonMapAxis[button] = value; }
public void SetButton(InputActionOld button, float value) { }
public void SwapActionWithJump(InputActionOld actionB) { accionButton = actionB; }