/// ------------------------------------------------------------------------------------ /// <summary> /// Executes in two distinct scenarios. /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing">true to release both managed and unmanaged resources; false /// to release only unmanaged resources.</param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// If subclasses override this method, they should call the base implementation. /// </remarks> /// ------------------------------------------------------------------------------------ protected override void Dispose(bool disposing) { // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { // Dispose managed resources here. if (m_sda != null) { m_sda.RemoveNotification(this); } // m_innerFwTextBox is part of Controls collection and will be disposed there. } // Dispose unmanaged resources here, whether disposing is true or false. m_innerFwTextBox = null; m_sda = null; base.Dispose(disposing); }
/// ------------------------------------------------------------------------------------ /// <summary> /// Executes in two distinct scenarios. /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing">true to release both managed and unmanaged resources; false /// to release only unmanaged resources.</param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// If subclasses override this method, they should call the base implementation. /// </remarks> /// ------------------------------------------------------------------------------------ protected override void Dispose(bool disposing) { System.Diagnostics.Debug.WriteLineIf(!disposing, "****************** Missing Dispose() call for " + GetType().Name + " ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { // Dispose managed resources here. if (m_sda != null) { m_sda.RemoveNotification(this); } // m_innerFwTextBox is part of Controls collection and will be disposed there. } // Dispose unmanaged resources here, whether disposing is true or false. m_innerFwTextBox = null; m_sda = null; base.Dispose(disposing); }
/// ------------------------------------------------------------------------------------ /// <summary> /// Default Constructor /// </summary> /// ------------------------------------------------------------------------------------ public FwLabel() { m_innerFwTextBox = new InnerFwTextBox(); m_innerFwTextBox.ReadOnlyView = true; Padding = new Padding(1, 2, 1, 1); Controls.Add(m_innerFwTextBox); // This causes us to get a notification when the string gets changed, // so we can fire our TextChanged event. m_sda = m_innerFwTextBox.DataAccess; m_sda.AddNotification(this); m_innerFwTextBox.AdjustStringHeight = false; }