public void CallFlashback(int flashNum) { inkManager.storyStart = false; currentFlashback = flashbacks[flashNum]; inkManager.CallStory(); GameObject obj = flashbackObjs[flashNum]; if (!obj.activeSelf) { PlayerPrefs.SetInt(flashNum.ToString(), 1); flashbacksGotten.Add(GetListPos(obj.name)); obj.SetActive(true); } LeanTween.alpha(obj, 0.7f, 2f).setEaseInOutQuad(); StartCoroutine(FadeIn(audioSource, 0.8f, flashbackClips[flashNum])); }