Наследование: MonoBehaviour
Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            // Initialize some components
            {
                int initGAccess  = GAccess.WallTag.ID;
                GFX graphicsInit = GFX.Instance;
            }

            base.Initialize();
            InitScene isc = new InitScene();

            Scene = isc;
        }
Пример #2
0
    void Start()
    {
        InitScene.PlayMusic();

        RefreshBundles();
        InitView();
        InitBundleList();

        if (!string.IsNullOrEmpty(m_bundleIdToSelect))
        {
            ShowImagesInBundle(m_bundleIdToSelect, m_imageIdToCenter, m_imageIdToComplete);
        }

        Fade.SetFadeValue(null, false, 1.0f);

        m_bundleIdToSelect = null;
    }