/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here // Initialize some components { int initGAccess = GAccess.WallTag.ID; GFX graphicsInit = GFX.Instance; } base.Initialize(); InitScene isc = new InitScene(); Scene = isc; }
void Start() { InitScene.PlayMusic(); RefreshBundles(); InitView(); InitBundleList(); if (!string.IsNullOrEmpty(m_bundleIdToSelect)) { ShowImagesInBundle(m_bundleIdToSelect, m_imageIdToCenter, m_imageIdToComplete); } Fade.SetFadeValue(null, false, 1.0f); m_bundleIdToSelect = null; }