protected virtual bool OnInitComplete(InitCompleteEvent evt) { Logger.LogDebug(this, "LoadingTransition completed initialization", Logger.TagFlags.INIT); FinishTransition(); RaiseTransitionCompletedEvent(); return(false); }
protected bool OnInitComplete(InitCompleteEvent evt) { if (SceneManager.GetActiveScene().name == "mg_bc_LoadScene") { SceneManager.LoadScene("mg_bc_GameScene"); } return(false); }
protected virtual bool OnInitComplete(InitCompleteEvent evt) { Logger.LogDebug(this, "Initialization complete in InitializerComponent", Logger.TagFlags.INIT); mInitManager = null; mEventDispatcher = null; InitManager.Clear(); return(false); }