Пример #1
0
    void OnTriggerExit(Collider collider)
    {
        IngredientsBox collideingredientbox = collider.GetComponent <IngredientsBox>();

        if (collideingredientbox)
        {
            generate = false;
        }
    }
Пример #2
0
    void OnTriggerStay(Collider collider)
    {
        IngredientsBox collideingredientbox = collider.gameObject.GetComponent <IngredientsBox>();

        if (collideingredientbox)
        {
            BoxName  = collider.transform.name;
            generate = true;
        }
    }