void OnTriggerExit(Collider collider) { IngredientsBox collideingredientbox = collider.GetComponent <IngredientsBox>(); if (collideingredientbox) { generate = false; } }
void OnTriggerStay(Collider collider) { IngredientsBox collideingredientbox = collider.gameObject.GetComponent <IngredientsBox>(); if (collideingredientbox) { BoxName = collider.transform.name; generate = true; } }