// Update is called once per frame void Update() { if (!inGameUIScripts.blurStand & paused) { Time.timeScale = 0; } timeLeft -= Time.deltaTime; inGameUIScripts.setTimeLeft(timeLeft); inGameUIScripts.showCountDown(timeLeft, win, lose); //if not win and not lose if (!win & !lose) { lose |= timeLeft < 0; if (lose) { Lose(); } else if (Input.GetKeyDown(KeyCode.Space)) { Win(); } } }
// Update is called once per frame void Update() { timeLeft -= Time.deltaTime; Debug.Log(timeLeft); inGameUIScripts.showCountDown(timeLeft, win); //if lose if (!win) { lose |= timeLeft < 0; if (lose) { Lose(); } else if (Input.GetKeyDown(KeyCode.Space)) { Win(); } } }