void Start() { OnLoad.onClick.AddListener(() => { OnLoad.gameObject.SetActive(false); infoView = Instantiate(infoViewPrefab); infoView.AddStatus(" · Start the download"); infoView.AddStatus(" · Resource Search"); addressableSceneLoader.StartFindSceneLocation(remoteSceneName, OnFindScene, OnError); }); }
private void OnFindScene() { infoView.AddStatus(" · Resources found"); infoView.AddStatus(" · We calculate the size of the loaded resources"); addressableSceneLoader.StartGetSizeScene(remoteSceneName, OnGetSizeScene, OnError); }