public void AssignParent(InfiniteObject infiniteObject, ObjectType objectType)
        {
            switch (objectType)
            {
            case ObjectType.Platform:
                infiniteObject.SetParent(platformParent);
                break;

            case ObjectType.Scene:
                infiniteObject.SetParent(sceneParent);
                break;

            case ObjectType.Obstacle:
                infiniteObject.SetParent(obstacleParent);
                break;

            case ObjectType.Coin:
                infiniteObject.SetParent(coinParent);
                break;

            case ObjectType.PowerUp:
                infiniteObject.SetParent(powerUpParent);
                break;
            }
        }