public void Awake() { uiCtrl = gameObject.AddComponent <InGameUIController>(); uiCtrl.TutorialInit(); cookingCtrl = gameObject.AddComponent <InGameCookingController>(); cookingCtrl.TutorialInit(); nyangCtrl = gameObject.AddComponent <InGameNyangController>(); nyangCtrl.Initialize(cookingCtrl); tutoManager = TutorialManager.getInstance; tutoManager.StartTutorial(cookingCtrl, nyangCtrl); StartCoroutine("UpdateFrame"); }