void Awake() { instance = this; // 공 배열 및 공 탄창 초기화 BallArray = new GameObject[4, EachBallCount]; BallCylinder = new Queue <int> [4]; for (int i = 0; i < 4; i++) { BallCylinder[i] = new Queue <int>(); } }
// Use this for initialization void Start() { gameTouchController = new GameTouchController(); touchManager = new TouchManager(); gameEffectManager = new GameEffectManager(); inGameObjectManager = new InGameObjectManager(); inGameObjectManager.Init(); inGamePlayerManager = new InGamePlayerManager(); inGamePlayerManager.Init(); inGameLevelManager = new InGameLevelManager(); inGameLevelManager.Init(); inGameMapManager = new InGameMapManager(); inGameMapManager.Init(); }
void Start() { GameObject OManagerObject = GameObject.Find("InGameObjectManager"); PManager = OManagerObject.GetComponent <PlayerManager>(); OManager = InGameObjectManager.instance; PlayerPv = GetComponent <PhotonView>(); PlayerBody = GetComponent <Rigidbody>(); KnockBackVector = new Vector3(0, KnockBackForce, KnockBackForce); if (PlayerPv.IsMine) { GameObject MainCamera = GameObject.Find("Main Camera"); UIManager = MainCamera.GetComponent <MasterUIManager>(); AManager = OManagerObject.GetComponent <AudioManager>(); AManager.InitAudioManager(MainCamera.GetComponent <AudioSource>()); } }
public void BallControllerInit(int _player, int _num, InGameObjectManager _OManager) { OManager = _OManager; BallNumber = _num; MasterPlayerNum = _player; }