コード例 #1
0
 void Awake()
 {
     instance = this;
     // 공 배열 및 공 탄창 초기화
     BallArray    = new GameObject[4, EachBallCount];
     BallCylinder = new Queue <int> [4];
     for (int i = 0; i < 4; i++)
     {
         BallCylinder[i] = new Queue <int>();
     }
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        gameTouchController = new GameTouchController();
        touchManager        = new TouchManager();

        gameEffectManager = new GameEffectManager();

        inGameObjectManager = new InGameObjectManager();
        inGameObjectManager.Init();
        inGamePlayerManager = new InGamePlayerManager();
        inGamePlayerManager.Init();
        inGameLevelManager = new InGameLevelManager();
        inGameLevelManager.Init();
        inGameMapManager = new InGameMapManager();
        inGameMapManager.Init();
    }
コード例 #3
0
    void Start()
    {
        GameObject OManagerObject = GameObject.Find("InGameObjectManager");

        PManager        = OManagerObject.GetComponent <PlayerManager>();
        OManager        = InGameObjectManager.instance;
        PlayerPv        = GetComponent <PhotonView>();
        PlayerBody      = GetComponent <Rigidbody>();
        KnockBackVector = new Vector3(0, KnockBackForce, KnockBackForce);

        if (PlayerPv.IsMine)
        {
            GameObject MainCamera = GameObject.Find("Main Camera");
            UIManager = MainCamera.GetComponent <MasterUIManager>();
            AManager  = OManagerObject.GetComponent <AudioManager>();
            AManager.InitAudioManager(MainCamera.GetComponent <AudioSource>());
        }
    }
コード例 #4
0
 public void BallControllerInit(int _player, int _num, InGameObjectManager _OManager)
 {
     OManager        = _OManager;
     BallNumber      = _num;
     MasterPlayerNum = _player;
 }