// Use this for initialization void Start() { gameTouchController = new GameTouchController(); touchManager = new TouchManager(); gameEffectManager = new GameEffectManager(); inGameObjectManager = new InGameObjectManager(); inGameObjectManager.Init(); inGamePlayerManager = new InGamePlayerManager(); inGamePlayerManager.Init(); inGameLevelManager = new InGameLevelManager(); inGameLevelManager.Init(); inGameMapManager = new InGameMapManager(); inGameMapManager.Init(); }
// Use this for initialization void Start() { gamePlayerController = new GamePlayerController(); inGameStateManager = new InGameStateManager(); inGameStateManager.Init(); inGameObjManager = new InGameObjManager(); inGameObjManager.Init(); inGamePlayerManager = new InGamePlayerManager(); inGamePlayerManager.Init(); inGameMapManager = new InGameMapManager(); inGameMapManager.Init(); gameEffectManager = new GameEffectManager(); imageEffect_MoblieBloom = GameObject.Find("Main Camera").GetComponent <ImageEffect_MoblieBloom>(); }