// Use this for initialization
    void Start()
    {
        gameTouchController = new GameTouchController();
        touchManager        = new TouchManager();

        gameEffectManager = new GameEffectManager();

        inGameObjectManager = new InGameObjectManager();
        inGameObjectManager.Init();
        inGamePlayerManager = new InGamePlayerManager();
        inGamePlayerManager.Init();
        inGameLevelManager = new InGameLevelManager();
        inGameLevelManager.Init();
        inGameMapManager = new InGameMapManager();
        inGameMapManager.Init();
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        gamePlayerController = new GamePlayerController();

        inGameStateManager = new InGameStateManager();
        inGameStateManager.Init();

        inGameObjManager = new InGameObjManager();
        inGameObjManager.Init();

        inGamePlayerManager = new InGamePlayerManager();
        inGamePlayerManager.Init();

        inGameMapManager = new InGameMapManager();
        inGameMapManager.Init();

        gameEffectManager = new GameEffectManager();

        imageEffect_MoblieBloom = GameObject.Find("Main Camera").GetComponent <ImageEffect_MoblieBloom>();
    }