private void Awake() { imageLoader = InGameImageLoader.Instance; DontDestroyOnLoad(gameObject); remainingPictures = new List <InGameImageLoader.Picture>(imageLoader.PixArts); currentPicture = remainingPictures[Random.Range(0, remainingPictures.Count)]; }
private void Awake() { audioController = AudioController.Instance; coinsManager = CoinsManager.Instance; frame = FrameController.Instance; bandGenerator = BandGenerator.Instance; gridController = GridController.Instance; cam = Camera.main.GetComponent <CameraController>(); imageLoader = InGameImageLoader.Instance; }
private void Awake() { coloredCubes = new CubeInCanvas[0]; levelManager = LevelManager.Instance; imageLoader = InGameImageLoader.Instance; gameManager = GameManager.Instance; cam = Camera.main.GetComponent <CameraController>(); picture = levelManager.currentPicture; SpawnGrid(); SetPicture(levelManager.currentPicture); }