public override void HandleEvent(EventData resp) { base.HandleEvent(resp); switch (resp.eid) { case EventID.EVENT_GAME_CHARACTER_BORN: InGameBaseCharacter bornobj = (InGameBaseCharacter)resp.sUserData[0]; EnemyInfo info = new EnemyInfo(); info.character = bornobj; enemyInfoList.Add(info); break; case EventID.EVENT_GAME_CHARACTER_DIE: InGameBaseCharacter dieobj = (InGameBaseCharacter)resp.sUserData[0]; for (int i = 0; i < enemyInfoList.Count; i++) { if (enemyInfoList[i].character.instanceId == dieobj.instanceId) { Vector2 mapPos = GameCommon.GetMapPos(dieobj.transform.position); SetPixel((int)mapPos.x, (int)mapPos.y, dataArray[(int)mapPos.x, (int)mapPos.y]); enemyInfoList.RemoveAt(i); return; } } break; } }
public override void Update() { for (int i = 0; i < enemyPoints.Count; i++) { enemyPoints[i].ObjUpdate(); } for (int i = enemyList.Count - 1; i >= 0; i--) { if (enemyList[i] == null) { enemyList.RemoveAt(i); } } List <CharacterConf> roleList = ConfigManager.characterConfManager.dicByType[(int)CharacterConf.enCharacterType.enemy]; while (enemyList.Count < 5) { //InGameBaseCharacter enemy = InGameManager.GetInstance().inGameObjManager.AddObj(roleList[Random.Range(0, roleList.Count)].id, enMSCamp.en_camp_enemy) as InGameBaseCharacter; InGameBaseCharacter enemy = InGameManager.GetInstance().inGameObjManager.AddObj(100008, enMSCamp.en_camp_enemy) as InGameBaseCharacter; //100011 enemy.AddAI(); Vector3 pos = InGameManager.GetInstance().inGameLevelManager.gameMap.GetRandomWay(); enemy.transform.position = GameCommon.GetWorldPos(pos); enemy.SetZPos(); enemyList.Add(enemy); } }
//死亡 public override void Die() { actionManager.Destory(); //InGameManager.GetInstance().inGameUIManager.DelRole(this.instanceId); //base.Die(); SetAnimatorState(AnimatorState.Dead, 1); if (camp == enMSCamp.en_camp_enemy) { if (killMe.GetObjType() == enObjType.character) { //爆装备 InGameBaseCharacter source = (InGameBaseCharacter)killMe; if (UnityEngine.Random.Range(0, 100) < conf.outodds) { EquipSystem.GetInstance().OutEquip(gameObject, level, source.propertys.GetProperty(enCharacterProperty.equipdrop) + this.conf.equipdrop); } EventData.CreateEvent(EventID.EVENT_DATA_KILLENEMY).AddData(source, this).Send(); } } transform.GetComponent <BoxCollider>().enabled = false; transform.GetComponent <SphereCollider>().enabled = false; Invoke("Delself", 3); }
bool HitGameObj(InGameBaseObj baseobj) { if (baseobj.instanceId == this.instanceId) { return(false); } if (baseobj.GetObjType() != enObjType.character) { return(false); } if (!source.IsEnemy(baseobj)) { return(false); } InGameBaseCharacter character = (InGameBaseCharacter)baseobj; character.Hurt(source, source.GetAtkForce(), source.propertys.GetProperty(enCharacterProperty.comborate), source.propertys.GetProperty(enCharacterProperty.comboval), false); Debug.Log(baseobj.gameObject.name); SetDie(true); return(true); }
public override void HandleEvent(EventData resp) { switch (resp.eid) { case EventID.EVENT_UI_INITMAPTEXTURE: Texture2D texture = resp.sUserData[0] as Texture2D; uitexture.mainTexture = texture; uitexture.width = texture.width * mapScale; uitexture.height = texture.height * mapScale; break; case EventID.EVENT_DATA_CHANGELIFE: InGameBaseCharacter obj = resp.sUserData[0] as InGameBaseCharacter; if (InGameManager.GetInstance().inGamePlayerManager.GetRole().instanceId == obj.instanceId) { SetLife(obj); } break; case EventID.EVENT_GAME_INITROLE: InGameBaseCharacter role = resp.sUserData[0] as InGameBaseCharacter; SetLife(role); SetExp(role.GetData()); break; case EventID.EVENT_DATA_CHANGEEXP: RoleData roledata = resp.sUserData[0] as RoleData; SetExp(roledata); break; } }
void SetLife(InGameBaseCharacter role) { float irmaxval = role.propertys.propertyValues[(int)enCharacterProperty.life]; this.lifeTargetVal = role.life / irmaxval; lifeLabel.text = role.life + "/" + irmaxval; }
public override void HandleEvent(EventData resp) { if (IsDie()) { return; } base.HandleEvent(resp); switch (resp.eid) { case EventID.EVENT_GAME_CHARACTER_HURT: if (actionManager.IsAction()) { return; } InGameBaseCharacter target = (InGameBaseCharacter)resp.sUserData[1]; InGameBaseCharacter source = (InGameBaseCharacter)resp.sUserData[0]; if (!this.IsEnemy(source)) { return; } float dis = Vector2.Distance(target.transform.position, this.transform.position); if (dis < 4) { this.StartAtk((InGameBaseCharacter)resp.sUserData[0]); } break; } }
public void AddRole(InGameBaseCharacter role) { if (infoList.ContainsKey(role.instanceId)) { return; } CreateInfo(role); }
void CreateInfo(InGameBaseCharacter role) { GameObject roleGo = NGUITools.AddChild(playerInfo.gameObject, playerInfoUnit); InGameUIPlayerInfoUnit unit = roleGo.GetComponent <InGameUIPlayerInfoUnit>(); unit.Init(role); infoList.Add(role.instanceId, unit); }
public static BaseSkill CreateSkill( int skillid, InGameBaseCharacter source, InGameBaseCharacter target) { BaseSkill skill = InGameManager.GetInstance().inGameObjManager.AddSkill(skillid, source.camp) as BaseSkill; skill.SkillInit(source, target); return(skill); }
public void Refresh() { InGameBaseCharacter role = InGameManager.GetInstance().inGamePlayerManager.GetRole(); desLabel.text = string.Format(conf.boardDes, role.propertys.propertyValues[conf.id].ToString("f2")); if (addBtn != null && role.GetData().levelupPoint > 0) { GameUIEventListener.Get(addBtn).onClick = AddBtnCB; } }
InGameBaseCharacter AddObj(int id, Vector2 pos) { InGameBaseCharacter enemy = InGameManager.GetInstance().inGameObjManager.AddObj(id, enMSCamp.en_camp_enemy) as InGameBaseCharacter; enemyList.Add(enemy); enemy.SetIsElite(isElite); enemy.AddAI(); enemy.transform.position = pos; enemy.SetZPos(); return(enemy); }
public void CreateProperty(GameObject prefab, PropertyConf conf, InGameBaseCharacter role) { GameObject obj = NGUITools.AddChild(grid.gameObject, prefab); PropertyListItem item = obj.GetComponent <PropertyListItem>(); if (conf != null) { item.Init(conf /*, role.propertys.propertyValues[conf.id]*/); } itemList.Add(item); }
public override void HandleEvent(EventData resp) { switch (resp.eid) { case EventID.EVENT_GAME_CHARACTER_BORN: InGameBaseCharacter bornobj = (InGameBaseCharacter)resp.sUserData[0]; this.AddRole(bornobj); break; case EventID.EVENT_GAME_CHARACTER_DIE: InGameBaseCharacter dieobj = (InGameBaseCharacter)resp.sUserData[0]; this.DelRole(dieobj.instanceId); break; } }
public void Init(InGameBaseCharacter role) { this.role = role; if (role.GetIsElite()) { eliteNameLabel.gameObject.SetActive(true); nameLabel.gameObject.SetActive(false); } else { eliteNameLabel.gameObject.SetActive(false); nameLabel.gameObject.SetActive(true); } nameLabel.text = role.charactername; eliteNameLabel.text = role.charactername; }
public override void SkillInit(InGameBaseCharacter source, InGameBaseCharacter target) { base.SkillInit(source, target); additionPos = new Vector3(0, source.boxSize.y / 2, 0); Vector3 sourcePos = source.transform.position + additionPos; Vector3 targetPos = target.transform.position + additionPos; moveVector = (targetPos - sourcePos).normalized; moveVector.z = 0; startPos = sourcePos; transform.position = startPos; float angle = GameCommon.GetVecAngle(moveVector); transform.eulerAngles = new Vector3(0, 0, angle); }
// Use this for initialization void Start() { //初始化事件管理器 EventManager em = gameObject.AddComponent <EventManager>(); EventManager.Register(this, EventID.EVENT_TOUCH_SWEEP, EventID.EVENT_TOUCH_UP); GameObject obj = GameObject.Find("Girl1"); girl1 = obj.transform.GetComponent <InGameBaseCharacter>(); girl1.Init(1, 1, enMSCamp.en_camp_player); gameTouchController = new GameTouchController(); }
public override void HandleEvent(EventData resp) { base.HandleEvent(resp); switch (resp.eid) { case EventID.EVENT_DATA_USE_LEVELUP_POINT: int roleid = int.Parse(resp.sUserData[0].ToString()); int type = int.Parse(resp.sUserData[1].ToString()); UserDataManager.instance.UseLevelupProperty(roleid, type); break; case EventID.EVENT_DATA_KILLENEMY: InGameBaseCharacter source = (InGameBaseCharacter)resp.sUserData[0]; InGameBaseCharacter target = (InGameBaseCharacter)resp.sUserData[1]; UserDataManager.instance.AddExp(source.GetData().instanceid, target.level); break; } }
void RefreshUI() { Debug.Log("RefreshUI"); for (int i = 0; i < itemList.Count; i++) { itemList[i].Refresh(); } InGameBaseCharacter role = InGameManager.GetInstance().inGamePlayerManager.GetRole(); //ADDPOING if (role.GetData().levelupPoint > 0) { this.addPointInfoObj.SetActive(true); this.addPointLabel.text = "+" + role.GetData().levelupPoint; } else { this.addPointInfoObj.SetActive(false); } }
public override void Init() { base.Init(); EventManager.Register(this, EventID.EVENT_GAME_TOUCH_GROUND, EventID.EVENT_GAME_TOUCH_OBJ, EventID.EVENT_UI_EQUIP, EventID.EVENT_UI_DELEQUIP, EventID.EVENT_UI_UNEQUIP, EventID.EVENT_DATA_REFRESHPROPERTY); RoleData rd = UserDataManager.instance.GetChooseRoleData(); role = InGameManager.GetInstance().inGameObjManager.AddObj(rd.roldid,enMSCamp.en_camp_player) as InGameBaseCharacter; role.SetData(rd); //InGameManager.GetInstance().GetManager<InGameObjManager>(InGameManager.enGameManager.InGameObjManager).AddObj(0); Vector3 startpos = InGameManager.GetInstance().inGameLevelManager.gameMap.GetStartPosition(); role.transform.position = GameCommon.GetWorldPos(startpos); role.SetZPos(); InGameManager.GetInstance().inGameCameraManager.SetTarget(role.gameObject); for (int i = 0; i < rd.choseEquipList.Count; i++) { if (rd.choseEquipList[i] == -1) continue; EquipData edata = UserDataManager.instance.GetEquip(rd.choseEquipList[i]); role.AddEquip(edata); } //UserDataManager.instance.AddLevelupPoint(role.GetData().instanceid,5); role.ResetAllProperty(true); EventData.CreateEvent(EventID.EVENT_GAME_INITROLE).AddData(role).Send(); }
public void Init() { InGameBaseCharacter role = InGameManager.GetInstance().inGamePlayerManager.GetRole(); nameLabel.text = role.GetData().name; levelLabel.text = role.level + ""; Dictionary <int, PropertyConf> propertyMap = ConfigManager.propertyConfManager.dataMap; Dictionary <int, List <PropertyConf> > mainPropertyMap = ConfigManager.propertyConfManager.mainDataMap; foreach (KeyValuePair <int, List <PropertyConf> > kv in mainPropertyMap) { if (kv.Key > 0) { CreateProperty(mainPropertyItem, propertyMap[kv.Key], role); } else if (kv.Key == -2) { CreateProperty(otherPropertyItem, null, role); } else { continue; } List <PropertyConf> list = kv.Value; for (int i = 0; i < list.Count; i++) { CreateProperty(propertyItem, list[i], role); } } RefreshUI(); EventManager.Register(this, EventID.EVENT_DATA_REFRESHPROPERTY); }
public void Init(InGameBaseCharacter character) { this.character = character; }
public override void Init(InGameBaseCharacter parent, Vector3 targetPos) { base.Init(parent, targetPos); state = AtkState.non; }
public virtual void SkillInit(InGameBaseCharacter source, InGameBaseCharacter target) { this.source = source; this.target = target; }
public virtual void Init(InGameBaseCharacter parent, Vector3 targetPos) { this.parent = parent; this.targetPos = targetPos; }
public void AddBtnCB(GameObject go) { InGameBaseCharacter role = InGameManager.GetInstance().inGamePlayerManager.GetRole(); EventData.CreateEvent(EventID.EVENT_DATA_USE_LEVELUP_POINT).AddData(role.GetData().instanceid, conf.id).Send(); }