Пример #1
0
        }         // End BuildPsd()

        private static void parseComponent(GameObject root)
        {
            string      layerName  = root.name;
            List <Word> parseWords = WordParser.BindingParse(root, layerName);

            int childCount = root.transform.childCount;

            for (int i = childCount - 1; i >= 0; i--)
            {
                Transform childTrans = root.transform.GetChild(i);
                parseComponent(childTrans.gameObject);
            }

            WordParser.exitBindingParse(parseWords, root, layerName);
        }
Пример #2
0
        public string GetLayerPath(string layerName)
        {
//			string assetPath = FullFileName;
//			string directoryPath = Path.GetDirectoryName(assetPath);
//
//			string layerFile = Path.GetFileNameWithoutExtension(assetPath);
//			layerFile = string.Format("{0}_{1}.png", layerFile, layerName);

//			string layerPath = Path.Combine(directoryPath, layerFile);

            string[] exportNameAndPath = WordParser.GetTextureExportPath(layerName);
            string   basePath          = string.Format("Assets/{0}", exportNameAndPath[1]);

            if (!Directory.Exists(basePath))
            {
                Directory.CreateDirectory(basePath);
            }
            string imgPath   = string.Format("{0}.png", exportNameAndPath[0]);
            string layerPath = Path.Combine(basePath, imgPath);

            return(layerPath);
        }