// Loads a file using a path private void LoadFileUsingPath(string path) { if (path.Length != 0) { //BinaryFormatter bFormatter = new BinaryFormatter(); //// Open the file using the path //FileStream file = File.OpenRead(path); //// Convert the file from a byte array into a string //string fileData = bFormatter.Deserialize(file) as string; //// We're done working with the file so we can close it //file.Close(); //// Set the LoadedText with the value of the file /// ImportFile importFile = new ImportFile(); importFile._FileData.filePath = path; importFile._FileData.fileName = Path.GetFileName(path); importFile.SaveIntoJson(); _loadedText.GetComponent <Text>().text = "Successfully imported: \n" + Path.GetFileName(path); using (StreamReader r = new StreamReader(Application.persistentDataPath + "/ImportedFiles.json")) { string json = r.ReadToEnd(); jsonFile.GetComponent <Text>().text = json; } } else { Debug.Log("Invalid path given"); } }
public void exportObject(GameObject parentObject) { parentObject.transform.position = new Vector3(0, 0.5f, 0); parentObject.transform.localScale = new Vector3(100, 100, 100); Transform[] allChildren = GameObject.Find("ObjFactory").GetComponentsInChildren <Transform>(); foreach (Transform child in GameObject.Find("ObjFactory").transform) { if (child.gameObject.activeSelf == true) { meshObjectList.Add(child.gameObject); } } //meshObjectList.Add(GO1); //meshObjectList.Add(Go2); // combine meshes CombineInstance[] combine = new CombineInstance[meshObjectList.Count]; int i = 0; while (i < meshObjectList.Count) { MeshFilter meshFilter1 = meshObjectList[i].gameObject.GetComponent <MeshFilter>(); combine[i].mesh = meshFilter1.sharedMesh; combine[i].transform = meshFilter1.transform.localToWorldMatrix; i++; } Mesh combinedMesh = new Mesh(); combinedMesh.CombineMeshes(combine); //Mesh mesh = CombineMeshes(new List<Mesh> { GO1.GetComponent<MeshFilter>().mesh, Go2.GetComponent<MeshFilter>().mesh }); //Debug.Log(mesh.ToString()); parentObject.AddComponent <MeshFilter>().mesh = combinedMesh; string path = Application.persistentDataPath + "/exporrted.OBJ"; MeshFilter meshFilter = parentObject.GetComponent <MeshFilter>(); Debug.Log(meshFilter.name); ObjExporter.MeshToFile(meshFilter, path); ImportFile importFile = new ImportFile(); importFile._FileData.filePath = path; importFile._FileData.fileName = Path.GetFileName(path); importFile.SaveIntoJson(); SceneManager.LoadScene("PlaceIt"); }