// Use this for initialization void Start() { movementScript = GetComponent <ImpMovement>(); rb = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); StartCoroutine("Attack"); }
// Start is called before the first frame update void Start() { // Get Components ic = GetComponent <ImpController>(); im = GetComponent <ImpMovement>(); }