Exemple #1
0
    // Use this for initialization
    void Start()
    {
        movementScript = GetComponent <ImpMovement>();
        rb             = GetComponent <Rigidbody2D>();
        sr             = GetComponent <SpriteRenderer>();
        anim           = GetComponent <Animator>();

        StartCoroutine("Attack");
    }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     // Get Components
     ic = GetComponent <ImpController>();
     im = GetComponent <ImpMovement>();
 }