Пример #1
0
        static void LoadParamColumns(ShaderParam param, int index, bool animated = false)
        {
            ImGui.Columns(3);

            if (selectedIndices.Contains(index))
            {
                ImGui.Columns(1);
                if (ImGui.CollapsingHeader(param.Name, ImGuiTreeNodeFlags.DefaultOpen))
                {
                    LoadParamUI(param, $"##{param.Name}", drag);

                    if (OriginalValues[param.Name] != param.DataValue)
                    {
                        ImGui.SameLine();
                        if (ImGui.Button("Reset"))
                        {
                            param.DataValue = OriginalValues[param.Name];
                        }
                    }
                }
                ImGui.Columns(3);
            }
            else
            {
                if (animated)
                {
                    ImGui.PushStyleColor(ImGuiCol.Border, new Vector4(0, 0.5f, 0, 1));
                    ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1);
                }

                ImGui.SetColumnWidth(0, columnSize1);
                ImGui.SetColumnWidth(1, columnSize2);
                ImGui.SetColumnWidth(2, columnSize3);

                if (ImGui.Selectable(param.Name, selectedIndices.Contains(index), ImGuiSelectableFlags.SpanAllColumns))
                {
                    selectedIndices.Clear();
                    selectedIndices.Add(index);
                }

                ImGui.NextColumn();
                ImGui.Text(GetDataString(param));
                ImGui.NextColumn();

                if (animated)
                {
                    ImGui.PopStyleColor();
                    ImGui.PopStyleVar();
                }

                if (param.Type == ShaderParamType.Float4)
                {
                    if (param.Name.Contains("color") || param.Name.Contains("Color"))
                    {
                        ImGuiHelper.InputFloatsFromColor4Button("", param, "DataValue", ImGuiColorEditFlags.AlphaPreviewHalf | ImGuiColorEditFlags.HDR);
                    }
                }
                else if (param.Type == ShaderParamType.Float3)
                {
                    if (param.Name.Contains("color") || param.Name.Contains("Color"))
                    {
                        ImGuiHelper.InputFloatsFromColor3Button("", param, "DataValue", ImGuiColorEditFlags.HDR);
                    }
                }

                ImGui.NextColumn();

                ImGui.Columns(1);
            }
        }