public override void Render(float time, float deltaTime) { _shaderProgram.SetUniform("projection", ref Window.ProjectionMatrix); RenderContext.Clear(_backgroundColor); _spriteBatch.Begin(_shaderProgram); _spriteBatch.DrawString(_roboto, _str, new Vector2(100, 100), _textColor, _scale); _spriteBatch.End(); ImGui.Begin("Font--"); ImGui.InputInt("Height", ref _height); ImGui.InputText("Display String", ref _str, 128); ImGui.DragFloat("Text Scale", ref _scale); ImGui.Separator(); ImGuiHelper.ColorEdit4("Text Color", ref _textColor); ImGuiHelper.ColorEdit4("Background Color", ref _backgroundColor); ImGui.Separator(); if (ImGui.Button("Reload")) { ImGuiHelper.UnbindTexture(_textureHandle); _roboto.Dispose(); _roboto = new Font(RenderContext, "./Assets/Fonts/Roboto-Medium.ttf", (uint)_height); _textureHandle = ImGuiHelper.BindTexture(_roboto.FontAtlas); } ImGui.Separator(); ImGuiHelper.Image(_textureHandle, new Vector2(_roboto.FontAtlas.Width, _roboto.FontAtlas.Height)); ImGui.End(); ImGui.ShowMetricsWindow(); }