Пример #1
0
 internal WorldSelection(ControlBase parent, IWorldProvider worldProvider, Context context) : base(
         parent,
         context)
 {
     this.worldProvider = worldProvider;
     CreateContent();
 }
Пример #2
0
 public WrappedCachedWorldProvider(OpenApi api, IWorldProvider worldProvider) : base(api, worldProvider)
 {
     if (worldProvider is ICachingWorldProvider)
     {
         CachingWorldProvider = (ICachingWorldProvider)worldProvider;
     }
 }
Пример #3
0
        public static List <Tile> BezierPath(Point[] points, IWorldProvider world)
        {
            var             result      = new List <Tile>();
            HashSet <Point> foundPoints = new HashSet <Point>();

            for (int i = 0; i < points.Length - 3; i++)
            {
                for (int j = 0; j < 100; j++)
                {
                    float t = j / 100f;

                    var p = GetPointOnBezierCurve(points[i].ToVector2(), points[i + 1].ToVector2(), points[i + 2].ToVector2(), points[i + 3].ToVector2(), t);
                    foundPoints.Add(p);
                }
            }


            var foundPointslist = foundPoints.ToList();

            for (int i = 0; i < foundPointslist.Count - 1; i++)
            {
                result.AddRange(PlotLineAA(foundPointslist[i], foundPointslist[i + 1], world));
            }

            return(result);
        }
        private void FillcharacterBuffersWithWorld(Screen screen, ConsoleCamera camera, GameSettings settings,
                                                   IWorldProvider world)
        {
            int camX = camera.getPosition().X;
            int camY = camera.getPosition().Y;

            if (angle > 360)
            {
                angle = 0;
            }

            angle += step;

            for (int x = camX; x < settings.GetWidthZoomed() + camX; x++)
            {
                for (int y = camY; y < settings.GetHeightZoomed() + camY; y++)
                {
                    Point screenPoint = camera.PointToScreen(x, y);
                    if (screen.ScreenBuffer[screenPoint.Y, screenPoint.X].isVisible)
                    {
                        Tile tileToDraw = world.GetTile(x, y);
                        GetTerrainTile(screen, TerrainLibrary.Terrains[tileToDraw.Terrain], screenPoint);
                    }
                    else
                    {
                        screen.ScreenBuffer[screenPoint.Y, screenPoint.X].Char            = ' ';
                        screen.ScreenBuffer[screenPoint.Y, screenPoint.X].BackGroundColor = new Color();
                    }
                }
            }
        }
Пример #5
0
        public void Close()
        {
            _levelTicker.Change(Timeout.Infinite, Timeout.Infinite);
            WaitHandle waitHandle = new AutoResetEvent(false);

            _levelTicker.Dispose(waitHandle);
            WaitHandle.WaitAll(new[] { waitHandle }, TimeSpan.FromMinutes(2));
            _levelTicker = null;

            foreach (var entity in Entities.Values.ToArray())
            {
                entity.DespawnEntity();
            }

            Entities.Clear();

            foreach (Player player in Players.Values.ToArray())
            {
                player.Disconnect("Unexpected player lingering on close of level: " + player.Username);
            }

            Players.Clear();

            BlockEntities.Clear();

            BlockWithTicks.Clear();
            BlockWithTicks = null;
            BlockEntities  = null;
            Players        = null;
            Entities       = null;

            _worldProvider = null;

            Log.Info("Closed level: " + LevelId);
        }
Пример #6
0
        public OpenLevel(OpenApi openApi,
                         OpenLevelManager levelManager,
                         string levelId,
                         IWorldProvider worldProvider,
                         EntityManager entityManager,
                         GameMode gameMode     = GameMode.Survival,
                         Difficulty difficulty = Difficulty.Normal,
                         int viewDistance      = 11)
            : base(levelManager, levelId,
                   (worldProvider is ICachingWorldProvider)
                                        ? new WrappedCachedWorldProvider(openApi, worldProvider)
                                        : new WrappedWorldProvider(openApi, worldProvider), entityManager, gameMode, difficulty,
                   viewDistance)
        {
            OpenAPI          = openApi;
            CancelationToken = new CancellationTokenSource();
            TickScheduler    = new TickScheduler();

            EventDispatcher = new EventDispatcher(openApi, OpenAPI.EventDispatcher);

            if (WorldProvider is WrappedWorldProvider wrapped)
            {
                wrapped.Level = this;
            }
        }
Пример #7
0
        //public List<Gadget> Gadgets = new List<Gadget>();

        //public ChestInfo Chest { get; set; }

        public xCoreLevelLobby(string levelId, IWorldProvider worldProvider, EntityManager entitymanager, xCoreGames core) : base(null, levelId, worldProvider, entitymanager)
        {
            Core               = core;
            AllowBreak         = false;
            AllowBuild         = false;
            CurrentWorldTime   = 6000;
            IsWorldTimeStarted = false;
        }
Пример #8
0
        public IWorld AddWorld(IWorldProvider provider)
        {
            var    id    = GetFreeID();
            IWorld world = null;

            world.SetID(id);
            worlds[id] = world;
            return(world);
        }
        public override void Update(long gameTime, NamelessGame namelessGame)
        {
            IEntity        worldEntity   = namelessGame.TimelineEntity;
            IWorldProvider worldProvider = null;

            if (worldEntity != null)
            {
                worldProvider = worldEntity.GetComponentOfType <TimeLine>().CurrentTimelineLayer.Chunks;
                while (namelessGame.Commander.DequeueCommand(out DropItemCommand dropCommand))
                {
                    var tile = worldProvider.GetTile(dropCommand.WhereToDrop.X, dropCommand.WhereToDrop.Y);

                    foreach (var dropCommandItem in dropCommand.Items)
                    {
                        tile.AddEntity((Entity)dropCommandItem);
                        dropCommand.Holder.Items.Remove(dropCommandItem);
                        dropCommandItem.GetComponentOfType <Drawable>().Visible = true;
                        var position = dropCommandItem.GetComponentOfType <Position>();
                        position.Point = new Point(dropCommand.WhereToDrop.X, dropCommand.WhereToDrop.Y);
                    }
                }
                while (namelessGame.Commander.DequeueCommand(out PickUpItemCommand pickupCommand))
                {
                    if (pickupCommand != null)
                    {
                        foreach (var pickupCommandItem in pickupCommand.Items)
                        {
                            var tile = worldProvider.GetTile(pickupCommand.WhereToPickUp.X,
                                                             pickupCommand.WhereToPickUp.Y);
                            tile.RemoveEntity((Entity)pickupCommandItem);
                            pickupCommandItem.GetComponentOfType <Drawable>().Visible = false;
                            var ammo = pickupCommandItem.GetComponentOfType <Ammo>();
                            if (ammo != null)
                            {
                                var itemsEntities = pickupCommand.Holder.Items;
                                var itemsWithAmmo = itemsEntities.Select(x => x).Where(i => i.GetComponentOfType <Ammo>() != null);
                                var sameTypeItem  = itemsWithAmmo.FirstOrDefault(x => x.GetComponentOfType <Ammo>().Type.Name == ammo.Type.Name);
                                if (sameTypeItem != null)
                                {
                                    sameTypeItem.GetComponentOfType <Item>().Amount +=
                                        pickupCommandItem.GetComponentOfType <Item>().Amount;
                                    namelessGame.RemoveEntity(pickupCommandItem);
                                }
                                else
                                {
                                    pickupCommand.Holder.Items.Add(pickupCommandItem);
                                }
                            }
                            else
                            {
                                pickupCommand.Holder.Items.Add(pickupCommandItem);
                            }
                        }
                    }
                }
            }
        }
Пример #10
0
 /// <summary>
 ///     Creates a new start user interface.
 /// </summary>
 /// <param name="window">The game window.</param>
 /// <param name="inputListener">The input listener.</param>
 /// <param name="worldProvider">The world provider.</param>
 /// <param name="settingsProviders">The settings provider.</param>
 /// <param name="drawBackground">Whether to draw the ui background.</param>
 public StartUserInterface(GameWindow window, InputListener inputListener, IWorldProvider worldProvider,
                           List <ISettingsProvider> settingsProviders, bool drawBackground) : base(
         window,
         inputListener,
         drawBackground)
 {
     this.worldProvider     = worldProvider;
     this.settingsProviders = settingsProviders;
 }
Пример #11
0
        public override void Update(long gameTime, NamelessGame namelessGame)
        {
            var playerEntity = namelessGame.PlayerEntity;
            var ap           = playerEntity.GetComponentOfType <ActionPoints>();

            if (ap.Points >= 100)
            {
                return;
            }

            IEntity        worldEntity   = namelessGame.TimelineEntity;
            IWorldProvider worldProvider = null;

            if (worldEntity != null)
            {
                worldProvider = worldEntity.GetComponentOfType <TimeLine>().CurrentTimelineLayer.Chunks;
            }


            if (worldProvider != null)
            {
                foreach (IEntity entity in this.RegisteredEntities)
                {
                    AIControlled ac           = entity.GetComponentOfType <AIControlled>();
                    Dead         dead         = entity.GetComponentOfType <Dead>();
                    var          actionPoints = entity.GetComponentOfType <ActionPoints>();
                    if (dead == null && actionPoints.Points >= 100)
                    {
                        BasicAi  basicAi        = entity.GetComponentOfType <BasicAi>();
                        Position playerPosition = namelessGame.PlayerEntity
                                                  .GetComponentOfType <Position>();

                        switch (basicAi.State)
                        {
                        case BasicAiStates.Idle:
                        case BasicAiStates.Moving:
                            var pPos = playerPosition.Point.ToVector2();
                            MoveTo(entity, namelessGame, playerPosition.Point, true);
                            var route = basicAi.Route;
                            if (route.Count == 0)
                            {
                                basicAi.State = (BasicAiStates.Idle);
                            }

                            break;

                        case BasicAiStates.Attacking:
                            break;

                        default:
                            break;
                        }
                    }
                }
            }
        }
Пример #12
0
        public void Initialize(IWorldProvider worldProvider)
        {
            Process blocker;

            {
                // Block port!
                var startInfo = new ProcessStartInfo("MiNET.Console.exe", "listener");
                startInfo.CreateNoWindow  = false;
                startInfo.WindowStyle     = ProcessWindowStyle.Normal;
                startInfo.UseShellExecute = false;
                blocker = Process.Start(startInfo);
            }
            {
                var startInfo = new ProcessStartInfo(Path.Combine(Config.GetProperty("BDSPath", null), Config.GetProperty("BDSExe", null)));
                startInfo.WorkingDirectory      = Config.GetProperty("BDSPath", null);
                startInfo.CreateNoWindow        = false;
                startInfo.WindowStyle           = ProcessWindowStyle.Normal;
                startInfo.UseShellExecute       = false;
                startInfo.RedirectStandardInput = true;

                _bedrock = Process.Start(startInfo);

                _client = new MiNetClient(new IPEndPoint(IPAddress.Parse("192.168.10.178"), 19162), "TheGrey", new DedicatedThreadPool(new DedicatedThreadPoolSettings(Environment.ProcessorCount)));
                _client.MessageHandler = new ChunkGeneratorHandler(_client, worldProvider);
                //_client.UseBlobCache = true;
                _client.StartClient();

                if (_client.ServerEndPoint != null)
                {
                    while (!_client.FoundServer)
                    {
                        _client.SendUnconnectedPing();
                        Thread.Sleep(100);
                    }
                }
            }

            Log.Info("Found server, waiting for spawn");


            Task.Run(BotHelpers.DoWaitForSpawn(_client)).Wait();
            Log.Info("Spawned on bedrock server");

            blocker?.Kill();             // no need to block further once we have spawned our bot.

            // Shutdown hook. Must use to flush in memory log of LevelDB.
            AppDomain.CurrentDomain.ProcessExit += (sender, args) =>
            {
                Log.Warn("Closing bedrock dedicated server (BDS)");
                _bedrock.StandardInput.WriteLine("stop");
                _bedrock.WaitForExit(1000);
                _bedrock.Kill();
            };
        }
Пример #13
0
        public static List <Tile> PlotLineAA(Point point0, Point point1, IWorldProvider world)
        {
            var result = new List <Tile>();
            int dx = Math.Abs(point1.X - point0.X), sx = point0.X < point1.X ? 1 : -1;
            int dy = Math.Abs(point1.Y - point0.Y), sy = point0.Y < point1.Y ? 1 : -1;
            int err = dx - dy, e2, x2; /* error value e_xy */

            int ed = (int)(dx + dy == 0 ? 1 : Math.Sqrt((float)dx * dx + (float)dy * dy));

            for (;;)
            {
                /* pixel loop */
                //setPixelAA(point0.X, point0.Y, 255 * abs(err - dx + dy) / ed);
                result.Add(world.GetTile(point0.X, point0.Y));
                e2 = err;
                x2 = point0.X;
                if (2 * e2 >= -dx)
                {
                    /* x step */
                    if (point0.X == point1.X)
                    {
                        break;
                    }
                    if (e2 + dy < ed)
                    {
                        result.Add(world.GetTile(point0.X, point0.Y + sy));
                        // setPixelAA(point0.X, point0.Y + sy, 255 * (e2 + dy) / ed);
                    }

                    err      -= dy;
                    point0.X += sx;
                }

                if (2 * e2 <= dy)
                {
                    /* y step */
                    if (point0.Y == point1.Y)
                    {
                        break;
                    }
                    if (dx - e2 < ed)
                    {
                        result.Add(world.GetTile(x2 + sx, point0.Y + sy));
                        //  setPixelAA(x2 + sx, point0.Y, 255 * (dx - e2) / ed);
                    }

                    err      += dx;
                    point0.Y += sy;
                }
            }

            return(result);
        }
Пример #14
0
        public MainGame(
            ILogger logger,
            ClientStartParameters clientStartParameters,
            IOptions <GraphicsSettings> graphicsSettings,
            INetworkClient networkClient,
            IWindowProvider windowProvider,
            IWorldProvider worldProvider,
            IWorldRenderer worldRenderer,
            IContext context)
        {
            _logger = logger;
            _clientStartParameters = clientStartParameters;
            _graphicsSettings      = graphicsSettings;
            FNALoggerEXT.LogError  = message => _logger.Error("FNA: {@Message}", message);
            FNALoggerEXT.LogInfo   = message => _logger.Information("FNA: {@Message}", message);
            FNALoggerEXT.LogWarn   = message => _logger.Warning("FNA: {@Message}", message);

            _networkClient                = networkClient;
            _networkClient.Connected     += NetworkClientConnected;
            _networkClient.Disconnected  += NetworkClientDisconnected;
            _networkClient.ChunkReceived += NetworkClientChunkReceived;

            _windowProvider = windowProvider;
            _context        = context;
            _windowProvider.Load();
            _ftc           = new FrameTimeCalculator(this);
            _worldProvider = worldProvider;
            _worldRenderer = worldRenderer;

            Content.RootDirectory    = nameof(Content);
            Window.Title             = "UO-Studio";
            Window.AllowUserResizing = true;
            Activated   += WindowActivated;
            Deactivated += WindowDeactivated;

            _ = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth       = graphicsSettings.Value.ResolutionWidth,
                PreferredBackBufferHeight      = graphicsSettings.Value.ResolutionHeight,
                PreferMultiSampling            = graphicsSettings.Value.IsMultiSamplingEnabled,
                GraphicsProfile                = GraphicsProfile.HiDef,
                SynchronizeWithVerticalRetrace = graphicsSettings.Value.IsVsyncEnabled
            };

            _camera = new Camera(graphicsSettings.Value.ResolutionWidth, graphicsSettings.Value.ResolutionHeight)
            {
                Mode = CameraMode.Perspective
            };

            IsMouseVisible  = true;
            IsFixedTimeStep = false;
        }
Пример #15
0
        public override void Update(long gameTime, NamelessGame game)
        {
            this.gameTime = gameTime;

            game.GraphicsDevice.BlendState        = BlendState.AlphaBlend;
            game.GraphicsDevice.SamplerStates[0]  = sampler;
            game.GraphicsDevice.DepthStencilState = DepthStencilState.Default;

            //todo move to constructor or some other place better suited for initialization
            if (tileAtlas == null)
            {
                InitializeTexture(game);
            }

            IEntity        worldEntity   = game.TimelineEntity;
            IWorldProvider worldProvider = null;

            if (worldEntity != null)
            {
                worldProvider = worldEntity.GetComponentOfType <TimeLine>().CurrentTimelineLayer.Chunks;
            }

            var entity = game.CameraEntity;

            ConsoleCamera camera    = entity.GetComponentOfType <ConsoleCamera>();
            Screen        screen    = entity.GetComponentOfType <Screen>();
            Commander     commander = game.Commander;

            screen = UpdateZoom(game, commander, entity, screen, out bool zoomUpdate);

            if (foregroundModel == null || zoomUpdate)
            {
                foregroundModel = new TileModel(screen.Height, screen.Width);
            }

            if (backgroundModel == null || zoomUpdate)
            {
                backgroundModel = new TileModel(screen.Height, screen.Width);
            }


            if (camera != null && screen != null && worldProvider != null)
            {
                MoveCamera(game, camera);
                FillcharacterBufferVisibility(game, screen, camera, game.GetSettings(), worldProvider);
                FillcharacterBuffersWithWorld(screen, camera, game.GetSettings(), worldProvider);
                FillcharacterBuffersWithTileObjects(screen, camera, game.GetSettings(), game, worldProvider);
                FillcharacterBuffersWithWorldObjects(screen, camera, game.GetSettings(), game);
                RenderScreen(game, screen, game.GetSettings());
            }
        }
        private void FillcharacterBufferVisibility(NamelessGame game, Screen screen, ConsoleCamera camera,
                                                   GameSettings settings, IWorldProvider world)
        {
            int         camX           = camera.getPosition().X;
            int         camY           = camera.getPosition().Y;
            Position    playerPosition = game.PlayerEntity.GetComponentOfType <Position>();
            BoundingBox b = new BoundingBox(camera.getPosition(),
                                            new Point(settings.GetWidthZoomed() + camX, settings.GetHeightZoomed() + camY));

            for (int x = 0; x < settings.GetWidthZoomed(); x++)
            {
                for (int y = 0; y < settings.GetHeightZoomed(); y++)
                {
                    screen.ScreenBuffer[x, y].isVisible = false;
                }
            }

            //return;

            if (fov == null)
            {
                {
                    fov = new PermissiveVisibility((x, y) => { return(!world.GetTile(x, y).GetBlocksVision(game)); },
                                                   (x, y) =>
                    {
                        Stopwatch s           = Stopwatch.StartNew();
                        var lambdaLocalScreen = game.CameraEntity.GetComponentOfType <Screen>();
                        s.Stop();
                        s.ToString();

                        Point screenPoint = camera.PointToScreen(x, y);
                        if (screenPoint.X >= 0 && screenPoint.X < settings.GetWidthZoomed() && screenPoint.Y >= 0 &&
                            screenPoint.Y < settings.GetHeightZoomed())
                        {
                            lambdaLocalScreen.ScreenBuffer[screenPoint.X, screenPoint.Y].isVisible = true;
                        }
                    }, (x, y) =>
                    {
                        if (Math.Abs(x) > 60 || Math.Abs(y) > 60)
                        {
                            return(10000);
                        }
                        //   return (int)((x*x) + (y*y));
                        return(Math.Abs(x) + Math.Abs(y));
                    }
                                                   );
                }
            }
            fov.Compute(playerPosition.Point, 60);
        }
Пример #17
0
 public xCoreLevel(IWorldProvider worldProvider, EntityManager entitymanager, xCoreInterface game, MapInfo map, int id) : base(null, game.NameGame + id, worldProvider, entitymanager, GameMode.Survival, (Difficulty)2, 7)
 {
     Game               = game;
     Id                 = id;
     Status             = Status.Start;
     Time               = xCoreGames.StartTime;
     Map                = map;
     Slots              = map.Slots;
     CurrentWorldTime   = 6000;
     IsWorldTimeStarted = false;
     BlockBreak        += game.BlockBreak;
     BlockPlace        += game.BlockPlace;
     WorldTick         += GameTimer;
 }
Пример #18
0
        public static IEntity CreateDummyBuilding(int x, int y, int width ,int height, NamelessGame namelessGame)
        {

            IEntity worldEntity = namelessGame.TimelineEntity;
            IWorldProvider worldProvider = null;
            if (worldEntity != null)
            {
                worldProvider = worldEntity.GetComponentOfType<TimeLine>().CurrentTimelineLayer.Chunks;
            }

            IEntity building = new Entity();

            building.AddComponent(new Description("",""));
            building.AddComponent(new Position(x,y));

            Building buildingComponent = new Building();

            for (int i = 0;i< width; i++)
            {
                for (int j = 0;j< height; j++)
                {
                    var tile = worldProvider.GetTile(x + i, y + j);
                    tile.Terrain = TerrainTypes.Road;
                    tile.Biome = Biomes.None;
                    if (i == 0 || j == 0 || i == width - 1 || j == height - 1)
                    {
                        if (i == width / 2)
                        {
                            IEntity door = CreateDoor(x + i, y + j);
                            buildingComponent.getBuildingParts().Add(door);
                            namelessGame.AddEntity(door);
                            tile.AddEntity((Entity) door);
                        }
                        else
                        {
                            var wall = TerrainFurnitureFactory.WallEntity;
                            tile.AddEntity(wall);
                            namelessGame.AddEntity(wall);
                        }
                    }
                }



            }
            building.AddComponent(buildingComponent);
            return building;

        }
Пример #19
0
        public Level(string levelId, IWorldProvider worldProvider, EntityManager entityManager, GameMode gameMode = GameMode.Survival, Difficulty difficulty = Difficulty.Normal, int viewDistance = 11)
        {
            Random = new Random();

            EntityManager    = entityManager;
            InventoryManager = new InventoryManager(this);
            SpawnPoint       = null;
            Players          = new ConcurrentDictionary <long, Player>();
            Entities         = new ConcurrentDictionary <long, Entity>();
            BlockEntities    = new List <BlockEntity>();
            BlockWithTicks   = new ConcurrentDictionary <BlockCoordinates, long>();
            LevelId          = levelId;
            GameMode         = gameMode;
            Difficulty       = difficulty;
            ViewDistance     = viewDistance;
            _worldProvider   = worldProvider;
        }
Пример #20
0
        public void Close()
        {
            //_levelTicker.Change(Timeout.Infinite, Timeout.Infinite);
            //WaitHandle waitHandle = new AutoResetEvent(false);
            //_levelTicker.Dispose(waitHandle);
            //WaitHandle.WaitAll(new[] {waitHandle}, TimeSpan.FromMinutes(2));
            //_levelTicker = null;

            _tickerHighPrecisionTimer.Dispose();

            foreach (var entity in Entities.Values.ToArray())
            {
                entity.DespawnEntity();
            }

            Entities.Clear();

            foreach (Player player in Players.Values.ToArray())
            {
                player.Disconnect("Unexpected player lingering on close of level: " + player.Username);
            }

            Players.Clear();

            BlockEntities.Clear();

            BlockWithTicks.Clear();
            BlockWithTicks = null;
            BlockEntities  = null;
            Players        = null;
            Entities       = null;

            AnvilWorldProvider provider = _worldProvider as AnvilWorldProvider;

            if (provider != null)
            {
                foreach (var chunk in provider._chunkCache)
                {
                    chunk.Value?.ClearCache();
                }
            }

            _worldProvider = null;

            Log.Info("Closed level: " + LevelId);
        }
Пример #21
0
        public virtual Level GetLevel(Player player, string name)
        {
            Level level = Levels.FirstOrDefault(l => l.LevelId.Equals(name, StringComparison.InvariantCultureIgnoreCase));

            if (level == null)
            {
                GameMode   gameMode     = Config.GetProperty("GameMode", GameMode.Survival);
                Difficulty difficulty   = Config.GetProperty("Difficulty", Difficulty.Peaceful);
                int        viewDistance = Config.GetProperty("ViewDistance", 250);

                IWorldProvider worldProvider = null;

                switch (Config.GetProperty("WorldProvider", "flat").ToLower().Trim())
                {
                case "flat":
                case "flatland":
                    worldProvider = new FlatlandWorldProvider();
                    break;

                case "cool":
                    worldProvider = new CoolWorldProvider();
                    break;

                case "experimental":
                    worldProvider = new ExperimentalWorldProvider();
                    break;

                case "anvil":
                    worldProvider = new AnvilWorldProvider();
                    break;

                default:
                    worldProvider = new FlatlandWorldProvider();
                    break;
                }

                level = new Level(name, worldProvider, gameMode, difficulty, viewDistance);
                level.Initialize();
                Levels.Add(level);

                OnLevelCreated(new LevelEventArgs(null, level));
            }

            return(level);
        }
Пример #22
0
        public virtual Level CreateLevel(string name, IWorldProvider provider)
        {
            GameMode   gameMode     = Config.GetProperty("GameMode", GameMode.Survival);
            Difficulty difficulty   = Config.GetProperty("Difficulty", Difficulty.Peaceful);
            int        viewDistance = Config.GetProperty("ViewDistance", 11);

            IWorldProvider worldProvider = null;

            worldProvider = provider ?? new FlatlandWorldProvider();

            var level = new Level(name, worldProvider, EntityManager, gameMode, difficulty, viewDistance);

            level.Initialize();

            OnLevelCreated(new LevelEventArgs(null, level));

            return(level);
        }
Пример #23
0
        public Level(string levelId, IWorldProvider worldProvider = null)
        {
            Random = new Random();

            EntityManager    = new EntityManager();
            InventoryManager = new InventoryManager(this);
            SpawnPoint       = new PlayerLocation(50, 4000, 50);
            Players          = new ConcurrentDictionary <long, Player>();
            Entities         = new ConcurrentDictionary <long, Entity>();
            BlockEntities    = new List <BlockEntity>();
            BlockWithTicks   = new ConcurrentDictionary <BlockCoordinates, long>();
            LevelId          = levelId;
            GameMode         = Config.GetProperty("GameMode", GameMode.Survival);
            Difficulty       = Config.GetProperty("Difficulty", Difficulty.Peaceful);
            ViewDistance     = Config.GetProperty("ViewDistance", 250);
            _worldProvider   = worldProvider;

            if (_worldProvider == null)
            {
                switch (Config.GetProperty("WorldProvider", "flat").ToLower().Trim())
                {
                case "flat":
                case "flatland":
                    _worldProvider = new FlatlandWorldProvider();
                    break;

                case "cool":
                    _worldProvider = new CoolWorldProvider();
                    break;

                case "experimental":
                    _worldProvider = new ExperimentalWorldProvider();
                    break;

                case "anvil":
                    _worldProvider = new AnvilWorldProvider();
                    break;

                default:
                    _worldProvider = new FlatlandWorldProvider();
                    break;
                }
            }
        }
        public override void Update(long gameTime, NamelessGame game)
        {
            this.gameTime = gameTime;

            //todo move to constructor or some other place better suited for initialization
            if (tileAtlas == null)
            {
                InitializeTexture(game);
                _spriteBatch = new SpriteBatch(game.GraphicsDevice);
            }


            Commander commander = game.Commander;


            var           entity = game.CameraEntity;
            ConsoleCamera camera = entity.GetComponentOfType <ConsoleCamera>();
            Screen        screen = entity.GetComponentOfType <Screen>();

            screen = UpdateZoom(game, commander, entity, screen);

            _spriteBatch.Begin(SpriteSortMode.Deferred, null, null, DepthStencilState.None);


            IEntity        worldEntity   = game.TimelineEntity;
            IWorldProvider worldProvider = null;

            if (worldEntity != null)
            {
                worldProvider = worldEntity.GetComponentOfType <TimeLine>().CurrentTimelineLayer.Chunks;
            }


            if (camera != null && screen != null && worldProvider != null)
            {
                MoveCamera(game, camera);
                FillcharacterBufferVisibility(game, screen, camera, game.GetSettings(), worldProvider);
                FillcharacterBuffersWithWorld(screen, camera, game.GetSettings(), worldProvider);
                FillcharacterBuffersWithTileObjects(screen, camera, game.GetSettings(), game, worldProvider);
                FillcharacterBuffersWithWorldObjects(screen, camera, game.GetSettings(), game);
                RenderScreen(game, screen, game.GetSettings());
            }
            _spriteBatch.End();
        }
Пример #25
0
        public virtual Level CreateLevel(string name, IWorldProvider provider)
        {
            GameMode   gameMode     = Config.GetProperty("GameMode", GameMode.Survival);
            Difficulty difficulty   = Config.GetProperty("Difficulty", Difficulty.Peaceful);
            int        viewDistance = Config.GetProperty("ViewDistance", 11);

            IWorldProvider worldProvider = null;

            worldProvider = provider ?? new AnvilWorldProvider {
                MissingChunkProvider = new SuperflatGenerator(Dimension.Overworld)
            };

            var level = new Level(this, name, worldProvider, EntityManager, gameMode, difficulty, viewDistance);

            level.Initialize();

            OnLevelCreated(new LevelCancelEventArgs(null, level));

            return(level);
        }
Пример #26
0
        public override void Update(long gameTime, NamelessGame namelessGame)
        {
            while (namelessGame.Commander.DequeueCommand(out DeathCommand command))
            {
                IEntity entityToKill = command.getToKill();
                entityToKill.AddComponent(new Dead());

                Drawable drawable = entityToKill.GetComponentOfType <Drawable>();
                if (drawable != null)
                {
                    drawable.Representation = '%';
                }

                IEntity        worldEntity   = namelessGame.TimelineEntity;
                IWorldProvider worldProvider = null;
                if (worldEntity != null)
                {
                    worldProvider = worldEntity.GetComponentOfType <TimeLine>().CurrentTimelineLayer.Chunks;
                }

                Position     position     = entityToKill.GetComponentOfType <Position>();
                OccupiesTile occupiesTile = entityToKill.GetComponentOfType <OccupiesTile>();
                if (occupiesTile != null && position != null)
                {
                    Tile tile = worldProvider.GetTile(position.Point.Y, position.Point.X);
                    tile.RemoveEntity((Entity)entityToKill);
                }

                entityToKill.RemoveComponentOfType <OccupiesTile>();

                Description d = entityToKill.GetComponentOfType <Description>();

                if (d != null)
                {
                    // namelessGame.WriteLineToConsole(d.Name + " is dead!");
                }
            }
        }
Пример #27
0
        private static TimelineLayer InitialiseFirstBoard(NamelessGame game, HistoryGenerationSettings settings)
        {
            var       worldBoard = new TimelineLayer(game.WorldSettings.WorldBoardWidth, game.WorldSettings.WorldBoardWidth, 0);
            ChunkData chunkData  = new ChunkData(game.WorldSettings, worldBoard);

            worldBoard.Chunks = chunkData;

            WorldBoardGenerator.PopulateWithInitialData(worldBoard, game);
            WorldBoardGenerator.AnalizeLandmasses(worldBoard, game);
            WorldBoardGenerator.PlaceInitialCivilizations(worldBoard, game);
            //WorldBoardGenerator.PlaceInitialArtifacts(worldBoard, game);
            //WorldBoardGenerator.PlaceResources(worldBoard, game);
            //WorldBoardGenerator.DistributeMetaphysics(worldBoard, game);

            WorldTile firsTile = null;

            foreach (var worldBoardWorldTile in worldBoard.WorldTiles)
            {
                if (worldBoardWorldTile.Settlement != null)
                {
                    IWorldProvider worldProvider = chunkData;
                    firsTile = worldBoardWorldTile;
                    var concreteSettlment = SettlementFactory.GenerateSettlement(game, firsTile, worldBoard, worldProvider);

                    firsTile.Settlement.Concrete = concreteSettlment;
                    break;
                }
            }



            //var concreteSettlment = SettlementFactory.GenerateSettlement(game, firsTile, worldBoard, worldProvider);

            //firsTile.Settlement.Concrete = concreteSettlment;

            return(worldBoard);
        }
Пример #28
0
        private void FillcharacterBufferVisibility(NamelessGame game, Screen screen, ConsoleCamera camera,
                                                   GameSettings settings, IWorldProvider world)
        {
            int         camX           = camera.getPosition().X;
            int         camY           = camera.getPosition().Y;
            Position    playerPosition = game.PlayerEntity.GetComponentOfType <Position>();
            BoundingBox b = new BoundingBox(camera.getPosition(),
                                            new Point(settings.GetWidthZoomed() + camX, settings.GetHeightZoomed() + camY));

            for (int x = 0; x < settings.GetWidthZoomed(); x++)
            {
                for (int y = 0; y < settings.GetHeightZoomed(); y++)
                {
                    screen.ScreenBuffer[y, x].isVisible = true;
                }
            }

            return;

            if (fov == null)
            {
                fov = new PermissiveVisibility((x, y) => { return(!world.GetTile(x, y).GetBlocksVision(game)); },
                                               (x, y) =>
                {
                    Point screenPoint = camera.PointToScreen(x, y);
                    if (screenPoint.X >= 0 && screenPoint.X < settings.GetWidth() && screenPoint.Y >= 0 &&
                        screenPoint.Y < settings.GetHeight())
                    {
                        screen.ScreenBuffer[screenPoint.X, screenPoint.Y].isVisible = true;
                    }
                }, (x, y) => { return(Math.Abs(x) + Math.Abs(y)); }
                                               );
            }

            fov.Compute(playerPosition.Point, 60);
        }
Пример #29
0
        private void FillcharacterBuffersWithTileObjects(Screen screen, ConsoleCamera camera, GameSettings settings,
                                                         NamelessGame game, IWorldProvider world)
        {
            int camX = camera.getPosition().X;
            int camY = camera.getPosition().Y;

            if (angle > 360)
            {
                angle = 0;
            }

            angle += step;

            for (int x = camX; x < settings.GetWidthZoomed() + camX; x++)
            {
                for (int y = camY; y < settings.GetHeightZoomed() + camY; y++)
                {
                    Point screenPoint = camera.PointToScreen(x, y);
                    if (screen.ScreenBuffer[screenPoint.Y, screenPoint.X].isVisible)
                    {
                        Tile tileToDraw = world.GetTile(x, y);

                        foreach (var entity in tileToDraw.GetEntities())
                        {
                            var furniture = entity.GetComponentOfType <Furniture>();
                            var drawable  = entity.GetComponentOfType <Drawable>();
                            if (furniture != null && drawable != null)
                            {
                                screen.ScreenBuffer[screenPoint.Y, screenPoint.X].Char      = drawable.Representation;
                                screen.ScreenBuffer[screenPoint.Y, screenPoint.X].CharColor = drawable.CharColor;
                            }
                        }
                    }
                }
            }
        }
Пример #30
0
 public MobHuntLevel(string levelId, IWorldProvider worldProvider = null)
     : base(levelId, worldProvider)
 {
 }
Пример #31
0
 public SkyLightBlockAccess(IWorldProvider worldProvider, ChunkColumn chunk)
 {
     _worldProvider = worldProvider;
     _chunk         = chunk;
     _coord         = new ChunkCoordinates(chunk.x, chunk.z);
 }
Пример #32
0
        public static ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldProvider generator, int yoffset)
        {
            int width = 32;
            int depth = 32;

            int rx = coordinates.X >> 5;
            int rz = coordinates.Z >> 5;

            string filePath = Path.Combine(basePath, string.Format(@"region\r.{0}.{1}.mca", rx, rz));

            if (!File.Exists(filePath)) return generator.GenerateChunkColumn(coordinates);

            using (var regionFile = File.OpenRead(filePath))
            {
                byte[] buffer = new byte[8192];

                regionFile.Read(buffer, 0, 8192);

                int xi = (coordinates.X%width);
                if (xi < 0) xi += 32;
                int zi = (coordinates.Z%depth);
                if (zi < 0) zi += 32;
                int tableOffset = (xi + zi*width)*4;

                regionFile.Seek(tableOffset, SeekOrigin.Begin);

                byte[] offsetBuffer = new byte[4];
                regionFile.Read(offsetBuffer, 0, 3);
                Array.Reverse(offsetBuffer);
                int offset = BitConverter.ToInt32(offsetBuffer, 0) << 4;

                int length = regionFile.ReadByte();

                if (offset == 0 || length == 0)
                {
                    return generator.GenerateChunkColumn(coordinates);
                }

                regionFile.Seek(offset, SeekOrigin.Begin);
                byte[] waste = new byte[4];
                regionFile.Read(waste, 0, 4);
                int compressionMode = regionFile.ReadByte();

                var nbt = new NbtFile();
                nbt.LoadFromStream(regionFile, NbtCompression.ZLib);

                NbtTag dataTag = nbt.RootTag["Level"];

                NbtList sections = dataTag["Sections"] as NbtList;

                ChunkColumn chunk = new ChunkColumn
                {
                    x = coordinates.X,
                    z = coordinates.Z,
                    biomeId = dataTag["Biomes"].ByteArrayValue
                };

                for (int i = 0; i < chunk.biomeId.Length; i++)
                {
                    if (chunk.biomeId[i] > 22) chunk.biomeId[i] = 0;
                }
                if (chunk.biomeId.Length > 256) throw new Exception();

                // This will turn into a full chunk column
                foreach (NbtTag sectionTag in sections)
                {
                    int sy = sectionTag["Y"].ByteValue*16;
                    byte[] blocks = sectionTag["Blocks"].ByteArrayValue;
                    byte[] data = sectionTag["Data"].ByteArrayValue;
                    NbtTag addTag = sectionTag["Add"];
                    byte[] adddata = new byte[2048];
                    if (addTag != null) adddata = addTag.ByteArrayValue;
                    byte[] blockLight = sectionTag["BlockLight"].ByteArrayValue;
                    byte[] skyLight = sectionTag["SkyLight"].ByteArrayValue;

                    for (int x = 0; x < 16; x++)
                    {
                        for (int z = 0; z < 16; z++)
                        {
                            for (int y = 0; y < 16; y++)
                            {
                                int yi = sy + y - yoffset;
                                if (yi < 0 || yi >= 128) continue;

                                int anvilIndex = y*16*16 + z*16 + x;
                                int blockId = blocks[anvilIndex] + (Nibble4(adddata, anvilIndex) << 8);

                                // Anvil to PE friendly converstion
                                if (blockId == 125) blockId = 5;
                                else if (blockId == 126) blockId = 158;
                                else if (blockId == 75) blockId = 50;
                                else if (blockId == 76) blockId = 50;
                                else if (blockId == 123) blockId = 89;
                                else if (blockId == 124) blockId = 89;
                                else if (blockId == 152) blockId = 73;
                                else if (_ignore.BinarySearch(blockId) >= 0) blockId = 0;
                                else if (_gaps.BinarySearch(blockId) >= 0)
                                {
                                    Debug.WriteLine("Missing material: " + blockId);
                                    blockId = 133;
                                }

                                if (blockId > 255) blockId = 41;

                                if (yi == 127 && blockId != 0) blockId = 30;
                                if (yi == 0 && (blockId == 8 || blockId == 9 /*|| blockId == 0*/)) blockId = 7;

                                //if (blockId != 0) blockId = 41;

                                chunk.SetBlock(x, yi, z, (byte) blockId);
                                chunk.SetMetadata(x, yi, z, Nibble4(data, anvilIndex));
                                chunk.SetBlocklight(x, yi, z, Nibble4(blockLight, anvilIndex));
                                chunk.SetSkylight(x, yi, z, Nibble4(skyLight, anvilIndex));
                            }
                        }
                    }
                }

                NbtList entities = dataTag["Entities"] as NbtList;
                NbtList blockEntities = dataTag["TileEntities"] as NbtList;
                if (blockEntities != null)
                {
                    foreach (var nbtTag in blockEntities)
                    {
                        var blockEntityTag = (NbtCompound) nbtTag;
                        string entityId = blockEntityTag["id"].StringValue;
                        int x = blockEntityTag["x"].IntValue;
                        int y = blockEntityTag["y"].IntValue - yoffset;
                        int z = blockEntityTag["z"].IntValue;
                        blockEntityTag["y"] = new NbtInt("y", y);

                        BlockEntity blockEntity = BlockEntityFactory.GetBlockEntityById(entityId);
                        if (blockEntity != null)
                        {
                            blockEntityTag.Name = string.Empty;
                            chunk.SetBlockEntity(new BlockCoordinates(x, y, z), blockEntityTag);
                        }
                    }
                }

                NbtList tileTicks = dataTag["TileTicks"] as NbtList;

                chunk.isDirty = false;
                return chunk;
            }
        }