public Node(TState state, IWalkerAction <TState> action, Node <TState, TAction> parent = null, double pathCost = 0) { Parent = parent; State = state; Action = action; PathCost = pathCost; }
internal HeuristicNode( TState state, IWalkerAction <TState> action, Node <TState, TAction> parent = null, double pathCost = 0) : base(state, action, parent, pathCost) { }