public ArchiveWriteRequestExecution(
     List <SceneObjectGroup> sceneObjects,
     IVoxelModule terrainModule,
     IRegionSerialiserModule serialiser,
     Scene scene,
     TarArchiveWriter archiveWriter,
     Guid requestId,
     Dictionary <string, object> options)
 {
     m_sceneObjects  = sceneObjects;
     m_terrainModule = terrainModule;
     m_serialiser    = serialiser;
     m_scene         = scene;
     m_archiveWriter = archiveWriter;
     m_requestId     = requestId;
     m_options       = options;
 }
 public ArchiveWriteRequestExecution(
      List<SceneObjectGroup> sceneObjects,
      IVoxelModule terrainModule,
      IRegionSerialiserModule serialiser,
      Scene scene,
      TarArchiveWriter archiveWriter,
      Guid requestId,
      Dictionary<string, object> options)
 {
     m_sceneObjects = sceneObjects;
     m_terrainModule = terrainModule;
     m_serialiser = serialiser;
     m_scene = scene;
     m_archiveWriter = archiveWriter;
     m_requestId = requestId;
     m_options = options;
 }
Пример #3
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 public VoxelUndoState(IVoxelModule terrainModule, IVoxelChannel terrainChannel)
 {
     m_module  = terrainModule;
     m_channel = terrainChannel;
 }
Пример #4
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 public VoxelUndoState(IVoxelModule terrainModule, IVoxelChannel terrainChannel)
 {
     m_module = terrainModule;
     m_channel = terrainChannel;
 }