Пример #1
0
		public GameWindow_Storage()
		{
			MainStorage = new InventoryBox[128];
			Flag_Shown = false;
			Text_MainTitle = "STORAGE";
			Text_StorageTitle = "STORAGE";
			Text_InventoryTitle = "INVENTORY";
			VoxelExtension_Storage = null;
		}
Пример #2
0
		internal void SetVoxelExtension( VoxelExtension Extension ) { VoxelExtension_Storage = (IVoxelExtension_Storage)Extension; }