public GameWindow_Storage() { MainStorage = new InventoryBox[128]; Flag_Shown = false; Text_MainTitle = "STORAGE"; Text_StorageTitle = "STORAGE"; Text_InventoryTitle = "INVENTORY"; VoxelExtension_Storage = null; }
internal void SetVoxelExtension( VoxelExtension Extension ) { VoxelExtension_Storage = (IVoxelExtension_Storage)Extension; }