Пример #1
0
 private IVertexOutputData[] ClipPolygon(IVertexOutputData[] polygon)
 {
     for (int planeIndex = 0; planeIndex < 6; planeIndex++)
     {
         List <IVertexOutputData> vdatas = new List <IVertexOutputData>();
         int vi   = planeIndex / 2;
         int sign = planeIndex % 2 == 0 ? 1 : -1;
         for (int pointIndex = 0; pointIndex < polygon.Length; pointIndex++)
         {
             int index0           = pointIndex;
             int index1           = pointIndex == polygon.Length - 1 ? 0 : pointIndex + 1;
             IVertexOutputData v0 = polygon[index0];
             IVertexOutputData v1 = polygon[index1];
             Vector4           p0 = v0.clip;
             Vector4           p1 = v1.clip;
             Vector3           n0 = v0.viewNormal;
             Vector3           n1 = v1.viewNormal;
             float             d0 = (p0[vi] + p0.w * sign) * p0.w;
             float             d1 = (p1[vi] + p1.w * sign) * p1.w;
             float             ds = d0 * d1;
             if (ds < 0)
             {
                 // 边与裁剪面相交
                 float   u = d0 / (d0 - d1);
                 Vector4 p = p0 + (p1 - p0) * u;
                 Vector3 n = n0 + (n1 - n0) * u;
                 if (sign * d0 > 0)
                 {
                     vdatas.Add(v0);
                 }
                 IVertexOutputData data = new VertexOutputData();
                 data.clip       = p;
                 data.viewNormal = n;
                 vdatas.Add(data);
             }
             else if (MathS.Abs(d0) < Threshold)
             {
                 // p0点在裁剪面上
                 vdatas.Add(v0);
             }
             else if (sign * d0 > 0 && sign * d1 >= 0)
             {
                 // 边完全位于裁剪面之内
                 vdatas.Add(v0);
             }
         }
         polygon = vdatas.ToArray();
     }
     return(polygon);
 }
Пример #2
0
 public Vector4 Process(IVertexOutputData v2f)
 {
     return(new Vector4(1, 0, 0, 1));
 }