public virtual void LookAt(Vector3 target, float speed) { if (mFSM.CurRule == Monster_Die.GetInstance()) { return; } startRot = new Quaternion(transform.rotation.x, transform.rotation.y, transform.rotation.z, transform.rotation.w); targetRot = LookAtTarget(new Vector2(target.x, target.y)); float a = Quaternion.Angle(startRot, targetRot); rotateto_totalTime = a / (speed + 0.1f); rotateto_Timer = 0; // Animator animator = GetComponent <Animator>(); if (animator != null) { animator.SetBool("attack", false); } // mFSM.SetState(Monster_RotateTo.GetInstance()); }
public virtual void MoveTo(Vector3 target, float speed) { if (mFSM.CurRule == Monster_Die.GetInstance()) { return; } mFSM.SetState(Monster_MoveTo.GetInstance()); if (ReverseMove == true) { target.x = -target.x; } //targetPos = new Vector3(2.5f,1.5f,0); startPos = new Vector3(transform.position.x, transform.position.y, 0); targetPos = new Vector3(target.x, target.y, 0); float dis = Vector3.Magnitude(startPos - targetPos); moveto_totalTime = dis / (speed + 0.1f); if (AlwaysUp == false) { transform.rotation = LookAtTarget(targetPos); } // Animator animator = GetComponent <Animator>(); if (animator != null) { animator.SetBool("attack", false); } // }
// Ładowanie komponentów protected override void Awake() { base.Awake(); speed = 0.5F; MyLives = 1; die = Resources.Load <Monster_Die>("Zombie_die"); }
public static Monster_Die GetInstance() { if (instance == null) { instance = new Monster_Die(); } return(instance); }
// Ładowanie komponentów protected override void Awake() { base.Awake(); speed = 0.5F; MyLives = 1; die = Resources.Load <Monster_Die>("Shooter_die"); ball = Resources.Load <Ball>("Ball"); shoot = true; NextFire = Time.time + fireExpectation; }
public void Die() { m_bAlreadyDie = true; mFSM.SetState(Monster_Die.GetInstance()); //GameManager.getInstance().m_SECtrl.PlaySound(SoundType.Sound_KillMonster); Animator animator = GetComponent <Animator>(); if (animator != null) { animator.SetBool("die", true); } // if (GetComponent <BoxCollider2D>() != null) { GetComponent <BoxCollider2D>().enabled = false; } GameManager.getInstance().AddGameScore(MonsterScore); }