private void ChooseCategoryAndScoreDieRoll(int[] dieArray) { UserInterface.ShowDieRoll(dieArray); var scoringCategory = UserInterface.AskScoringCategory(PlayerGameState.ScoreCategoryToScoreDictionary); var turnScore = DieScoreCalculator.ScoreDieRoll(dieArray, scoringCategory); PlayerGameState.AddScore(scoringCategory, turnScore); }