private void ChooseCategoryAndScoreDieRoll(int[] dieArray)
        {
            UserInterface.ShowDieRoll(dieArray);
            var scoringCategory = UserInterface.AskScoringCategory(PlayerGameState.ScoreCategoryToScoreDictionary);
            var turnScore       = DieScoreCalculator.ScoreDieRoll(dieArray, scoringCategory);

            PlayerGameState.AddScore(scoringCategory, turnScore);
        }