Пример #1
0
 void FixedUpdate()
 {
     if (_currentGenerationIndex < _cameraPath.Count() + GenerationDistance)
     {
         GenerateNext();
     }
 }
Пример #2
0
    private float GetSpeed()
    {
        float    speed      = 10;
        ITracker cameraPath = this;

        if (cameraPath.Count() + MaximumDistanceToPlayer < _playerPath.Count())
        {
            speed = MaximumSpeed;
        }
        else
        {
            if (cameraPath.Count() >= _playerPath.Count())
            {
                speed = MinimumSpeed;
            }
            else
            {
                speed = DefaultSpeed;
            }
        }
        return(speed);
    }