Пример #1
0
    private void Update()
    {
#if UNITY_IOS || UNITY_ANDROID
        if (Input.touchCount > 0)
        {
            Touch touch = Input.GetTouch(0);

            m_TouchRaycastHit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(touch.position), Vector2.zero);
            if (m_TouchRaycastHit.collider != null && m_TouchRaycastHit.collider.TryGetComponent <ITouchable>(out m_CurrentTouchable))
            {
                m_CurrentTouchable = m_TouchRaycastHit.collider.GetComponent <ITouchable>();

                if (m_CurrentTouchable != null)
                {
                    switch (touch.phase)
                    {
                    case TouchPhase.Began:
                        m_TapTimer = 0.0f;
                        m_CurrentTouchable.OnTouchBegin();
                        break;

                    case TouchPhase.Moved:
                        if (m_TapTimer > GameConstants.TAP_TIME)
                        {
                            m_CurrentTouchable.OnTouchHold(Camera.main.ScreenToWorldPoint(touch.position));
                        }
                        break;

                    case TouchPhase.Ended:
                        if (m_TapTimer <= GameConstants.TAP_TIME)
                        {
                            m_CurrentTouchable.OnTouchTapped();
                        }
                        m_CurrentTouchable.OnTouchEnd();
                        m_CurrentTouchable = null;
                        break;
                    }
                }

                m_TapTimer += Time.deltaTime;
            }
        }
#else
        if (Input.GetMouseButtonDown(0))
        {
            m_TouchRaycastHit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector3.forward);
            if (m_TouchRaycastHit.collider != null && m_TouchRaycastHit.collider.TryGetComponent <ITouchable>(out m_CurrentTouchable))
            {
                m_TapTimer = 0.0f;
                m_CurrentTouchable.OnTouchBegin();
            }
        }
        else if (Input.GetMouseButton(0))
        {
            if (m_CurrentTouchable != null && m_TapTimer > GameConstants.TAP_TIME)
            {
                m_CurrentTouchable.OnTouchHold(Camera.main.ScreenToWorldPoint(Input.mousePosition));
            }
        }
        else if (Input.GetMouseButtonUp(0))
        {
            if (m_CurrentTouchable != null)
            {
                if (m_TapTimer <= GameConstants.TAP_TIME)
                {
                    m_CurrentTouchable.OnTouchTapped();
                }
                m_CurrentTouchable.OnTouchEnd();
                m_CurrentTouchable = null;
            }
        }

        m_TapTimer += Time.deltaTime;
#endif
    }