Пример #1
0
    public bool OnTouchDown(TouchEvent touchEvent)
    {
        bool hasClaimedTouch = false;

        if (m_Touchable.OnTouchDown(touchEvent))
        {
            hasClaimedTouch = true;
            m_ClaimedTouches.Add(touchEvent.RawType);
        }

        return(hasClaimedTouch);
    }
Пример #2
0
    private void Update()
    {
#if UNITY_EDITOR
        if (Input.GetMouseButton(0) || Input.GetMouseButtonDown(0) || Input.GetMouseButtonUp(0))
        {
            _oldTouch        = _currentTouch;
            _currentTouch    = null;
            CurrentTouchable = null;

            Ray ray = Camera.ScreenPointToRay(Input.mousePosition);
            if (Physics.Raycast(ray, out _hit, TouchMask))
            {
                ITouchable current = _hit.transform.gameObject.GetComponent <ITouchable>();
                _currentTouch = current;
                if (Input.GetMouseButtonDown(0))
                {
                    current.OnTouchDown();
                }
                if (Input.GetMouseButtonUp(0))
                {
                    current.OnTouchUp();
                }
                if (Input.GetMouseButton(0))
                {
                    current.OnTouchDown();
                }
                current.Register(this);
            }

            if (_oldTouch != null && _oldTouch != _currentTouch)
            {
                _oldTouch.OnTouchUp();
            }
        }
#endif
        CountText.text = Input.touchCount.ToString();
        if (Input.touchCount > 0)
        {
            Touch t   = Input.GetTouch(0);
            Ray   ray = Camera.ScreenPointToRay(t.position);

            _oldTouch        = _currentTouch;
            _currentTouch    = null;
            CurrentTouchable = null;

            if (Physics.Raycast(ray, out _hit, TouchMask))
            {
                ITouchable current = _hit.transform.gameObject.GetComponent <ITouchable>();
                _currentTouch = current;

                if (current != null)
                {
                    if (t.phase == TouchPhase.Began)
                    {
                        current.OnTouchDown();
                    }
                    if (t.phase == TouchPhase.Ended)
                    {
                        current.OnTouchUp();
                    }
                    if (t.phase == TouchPhase.Stationary)
                    {
                        current.OnTouchDown();
                    }
                    if (t.phase == TouchPhase.Moved)
                    {
                        current.OnTouchDown();
                    }
                    if (t.phase == TouchPhase.Canceled)
                    {
                        current.OnTouchUp();
                    }
                    current.Register(this);
                }
            }

            if (_oldTouch != null && _oldTouch != _currentTouch)
            {
                _oldTouch.OnTouchUp();
            }
        }
    }