Пример #1
0
        public void WhenMapChange_EnteringEnabledMapAndExitingUnlistedMap_ShouldSplit(Map enterMap, string prevMap)
        {
            _settings.Maps.Add(enterMap);
            enterMap.SplitOnEnter = true;
            enterMap.SplitOnLeave = false;


            string nextMap = enterMap.Name.ToUpperInvariant();

            _gameMemory.OnMapChange += Raise.Event <MapChangeEventHandler>(_gameMemory, prevMap, nextMap);


            _timer.ReceivedWithAnyArgs(1).Split();
        }