Пример #1
0
        public void WhenMapChange_LeavingEnabledMapAndEnteringUnlistedMap_ShouldNotSplit(Map exitMap, string nextMap)
        {
            _settings.Maps.Add(exitMap);
            exitMap.SplitOnLeave = true;


            string prevMap = exitMap.Name.ToUpperInvariant();

            _gameMemory.OnMapChange += Raise.Event <MapChangeEventHandler>(_gameMemory, prevMap, nextMap);


            _timer.DidNotReceiveWithAnyArgs().Split();
        }