public BuildConfigurationPlayerLauncherContextSettings(ITestRunSettings overloadSettings) { m_OverloadSettings = overloadSettings; SetupProjectParameters(); if (overloadSettings != null) { overloadSettings.Apply(); } }
public BuildConfigurationPlayerLauncherContextSettings(ITestRunSettings overloadSettings) { m_OverloadSettings = overloadSettings; SetupProjectParameters(); if (overloadSettings != null) { overloadSettings.Apply(); } }