public PlayerLauncherContextSettings(ITestRunSettings overloadSettings) { m_OverloadSettings = overloadSettings; SetupProjectParameters(); if (overloadSettings != null) { overloadSettings.Apply(); } }
public PlayerLauncher(PlaymodeTestsControllerSettings settings, BuildTarget?targetPlatform, ITestRunSettings overloadTestRunSettings, int heartbeatTimeout) { m_Settings = settings; m_TargetPlatform = targetPlatform ?? EditorUserBuildSettings.activeBuildTarget; m_OverloadTestRunSettings = overloadTestRunSettings; m_HeartbeatTimeout = heartbeatTimeout; }
static TestLauncherBase GetPlayerLauncher(PlaymodeTestsControllerSettings settings, BuildTarget targetPlatform, ITestRunSettings overloadTestRunSettings) { return(new PlayerLauncher(settings, targetPlatform, overloadTestRunSettings)); }