public void Attack(IWeapon weapon, ICreature attacker, ICreature target, World world) { ITemporaryEffect e = _effect.Clone(); e.Id = Guid.NewGuid(); attacker.AddTemporaryEffect(e); }
public void Attack(IWeapon weapon, ICreature attacker, ICreature target, World world) { ITemporaryEffect e = _effect.Clone(); target.AddTemporaryEffect(_effect); }