public void Attack(IWeapon weapon, ICreature attacker, ICreature target, World world)
        {
            ITemporaryEffect e = _effect.Clone();

            e.Id = Guid.NewGuid();
            attacker.AddTemporaryEffect(e);
        }
예제 #2
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        public void Attack(IWeapon weapon, ICreature attacker, ICreature target, World world)
        {
            ITemporaryEffect e = _effect.Clone();

            target.AddTemporaryEffect(_effect);
        }