Пример #1
0
 public void StartCombat(int current_time_int, int latency)
 {
     m_state            = TestCombatClientState.Running;
     m_state_start_time = current_time_int;
     m_last_update_time = 0;
     m_sync_client.Start(0, m_local_player_pstid, latency);
 }
Пример #2
0
 public virtual void StartCombat(int current_time_int)
 {
     m_state            = CombatClientState.Running;
     m_state_frame_cnt  = 0;
     m_state_start_time = current_time_int;
     m_last_update_time = 0;
     m_sync_client.Start(0, m_local_player_pstid, 200);
     if (Statistics.Instance != null)
     {
         Statistics.Instance.Enabled = true;
     }
 }