public void StartCombat(int current_time_int, int latency) { m_state = TestCombatClientState.Running; m_state_start_time = current_time_int; m_last_update_time = 0; m_sync_client.Start(0, m_local_player_pstid, latency); }
public virtual void StartCombat(int current_time_int) { m_state = CombatClientState.Running; m_state_frame_cnt = 0; m_state_start_time = current_time_int; m_last_update_time = 0; m_sync_client.Start(0, m_local_player_pstid, 200); if (Statistics.Instance != null) { Statistics.Instance.Enabled = true; } }