public void Widen(ISimplifiedGeometrySink geometrySink, float strokeWidth, IStrokeStyle strokeStyle, Matrix3x2Float?worldTransform, float?flatteningTolerance) { base.innerRefT.Widen(geometrySink, strokeWidth, strokeStyle, worldTransform, flatteningTolerance); }
public void Simplify(ISimplifiedGeometrySink geometrySink, GeometrySimplificationOption simplificationOption, Matrix3x2Float?worldTransform, float?flatteningTolerance) { base.innerRefT.Simplify(geometrySink, simplificationOption, worldTransform, flatteningTolerance); }
public void CombineWithGeometry(ISimplifiedGeometrySink geometrySink, IGeometry inputGeometry, GeometryCombineMode combineMode, Matrix3x2Float?inputGeometryTransform, float?flatteningTolerance) { base.innerRefT.CombineWithGeometry(geometrySink, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance); }
public void Outline(ISimplifiedGeometrySink geometrySink, Matrix3x2Float?worldTransform, float?flatteningTolerance) { base.innerRefT.Outline(geometrySink, worldTransform, flatteningTolerance); }
public static ISimplifiedGeometrySink CreateRef(this ISimplifiedGeometrySink objectRef) => ((ISimplifiedGeometrySink)objectRef.CreateRef(typeof(ISimplifiedGeometrySink)));