예제 #1
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 public void Widen(ISimplifiedGeometrySink geometrySink, float strokeWidth, IStrokeStyle strokeStyle, Matrix3x2Float?worldTransform, float?flatteningTolerance)
 {
     base.innerRefT.Widen(geometrySink, strokeWidth, strokeStyle, worldTransform, flatteningTolerance);
 }
예제 #2
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 public void Simplify(ISimplifiedGeometrySink geometrySink, GeometrySimplificationOption simplificationOption, Matrix3x2Float?worldTransform, float?flatteningTolerance)
 {
     base.innerRefT.Simplify(geometrySink, simplificationOption, worldTransform, flatteningTolerance);
 }
예제 #3
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 public void CombineWithGeometry(ISimplifiedGeometrySink geometrySink, IGeometry inputGeometry, GeometryCombineMode combineMode, Matrix3x2Float?inputGeometryTransform, float?flatteningTolerance)
 {
     base.innerRefT.CombineWithGeometry(geometrySink, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance);
 }
예제 #4
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 public void Outline(ISimplifiedGeometrySink geometrySink, Matrix3x2Float?worldTransform, float?flatteningTolerance)
 {
     base.innerRefT.Outline(geometrySink, worldTransform, flatteningTolerance);
 }
 public static ISimplifiedGeometrySink CreateRef(this ISimplifiedGeometrySink objectRef) =>
 ((ISimplifiedGeometrySink)objectRef.CreateRef(typeof(ISimplifiedGeometrySink)));