Пример #1
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 private IEnumerable <PlantNodeModelState> CreateShootState(IShootSystem shootSystem)
 {
     return(IterateSystem(shootSystem.Stem));
 }
Пример #2
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 public GenericPlant(IShootSystem shootSystem, IRootSystem rootSystem)
 {
     ShootSystem = shootSystem;
     RootSystem  = rootSystem;
 }
 private void IterateShootSystem(IShootSystem shootSystem)
 {
     IteratePlantParts(shootSystem.Stem, true);
 }