private IEnumerable <PlantNodeModelState> CreateShootState(IShootSystem shootSystem) { return(IterateSystem(shootSystem.Stem)); }
public GenericPlant(IShootSystem shootSystem, IRootSystem rootSystem) { ShootSystem = shootSystem; RootSystem = rootSystem; }
private void IterateShootSystem(IShootSystem shootSystem) { IteratePlantParts(shootSystem.Stem, true); }