public DefaultServerContext(
            IKernel kernel,
            Server server,
            IServerWorld world,
            IServerWorldManager worldManager)
        {
            this.m_Kernel     = kernel;
            this.Server       = server;
            this.World        = world;
            this.WorldManager = worldManager;

            this.Tick = 0;
        }
Пример #2
0
        public DefaultServerContext(
            IKernel kernel,
            Server server,
            IServerWorld world,
            IServerWorldManager worldManager)
        {
            _kernel      = kernel;
            Server       = server;
            World        = world;
            WorldManager = worldManager;

            GameTime = new GameTime();
            Tick     = 0;
        }